Vyro reports ImagineArt revenue of $45 million a year, and its own price list shows who would have to be paying
The Islamabad company says it has not taken outside money. At the prices on its subscription page, its reported annual recurring revenue needs tens of thousands of customers on the middle plans, not hundreds of thousands on the cheapest.

Vyro, the Islamabad company behind the ImagineArt image and video generator, has reported annual recurring revenue of more than $10 million by mid 2025, $23 million in December 2025 and more than $45 million on 20 May 2026. None of the figures is audited, but the company publishes its prices, and the prices make the claim testable. At $45 million a year, the sums need about 75,000 subscribers on the $50 a month Ultimate plan, or 750,000 on the $5 a month Basic plan. The gap between those two answers says which customers the revenue has to come from.
Vyro describes itself as bootstrapped, and its chief technology officer attributes ImagineArt's results to a lean team and a core product group in Pakistan. The founders named by TechJuice are Ahmed Abubakr, chief executive, Abdullah Rafique, chief technology officer, and Zain ul Abedien, chief growth officer. The company says it has built more than 15 content apps with over 150 million downloads, and ImagineArt is the one it now sells hardest, to individuals and to companies.
What the revenue figure has to mean
Annual recurring revenue is a month's subscription income multiplied by twelve. It is a run rate, not revenue earned over a year. The three claims, from TechJuice, CW Pakistan and the ARR Club tracker (which cites a company post), would put monthly subscription income at about $0.83 million in mid 2025, $1.92 million in December and $3.75 million in May. From December to May the claimed figure nearly doubled, from $23 million to $45 million, or by 96 percent.
Start with Android, the one platform for which a revenue figure exists. TechJuice reported monthly Google Play revenue of $99,000 in September 2025, without saying whether that is before Google's fee. Multiplied by twelve that is $1.19 million a year, about 5 percent of the $23 million reported three months later. Android is a small part of the total, even though TechJuice counted 700,000 monthly users on the Android app, against 1.5 million on the web and 50,000 on iOS.
Now the web and the price list. At the $50 a month Ultimate price, a year is $600 per subscriber, so $23 million needs 38,333 subscribers and $45 million needs 75,000. At the yearly Ultimate price of $410, the counts are 56,098 and 109,756. If all of the revenue came from Basic at $60 a year, they would be 383,333 and 750,000. TechJuice's counts add up to 2.25 million monthly users across the three platforms, though some people use more than one. Against that base, the Ultimate cases are between 1.7 and 4.9 percent of users. The Basic only cases are 17 and 33 percent, which no consumer tool should expect. The user counts date from late 2025, and no newer ones have been published, so the percentages for the $45 million claim are a rough guide only.
The conclusion follows from the arithmetic, not from any statement by Vyro: a revenue base of this size has to lean on the Ultimate, Creator and company plans, with the $5 plan a minor part.
How a credit becomes revenue
ImagineArt sells credits, and every image, video or audio clip spends some. Vyro's subscription page lists Basic at $5 a month for 1,500 credits, Ultimate at $50 for 16,000, Creator at $120 for 45,000, Teams at $60 for 16,000 and Scale at $200 for 100,000. Yearly billing brings Ultimate to $410 and Creator to $1,000. One time packs run from $10 for 1,000 credits to $200 for 66,000.
Divide price by credits and the structure appears. A thousand credits cost $3.33 on Basic, $3.13 on monthly Ultimate, $2.67 on monthly Creator, $2.00 on Scale, $2.14 on yearly Ultimate and $1.85 on yearly Creator. Teams, at $3.75 per thousand, is dearer than Ultimate, so what that plan sells is access for several people, not cheaper credits. The one time packs are the costliest way to buy: $10.00 per thousand for the smallest, falling to $3.03 for the largest, which is still dearer than every plan except Basic and monthly Ultimate.
The yearly plans take about 32 percent off Ultimate ($410 against $600) and about 31 percent off Creator ($1,000 against $1,440), and Basic carries no discount at all. The design pushes a light user who runs out of credits towards a bigger plan, and it pushes a heavy user towards a year's commitment paid up front, which also brings the cash in earlier. The page does not say how many credits an image or a video costs. TechJuice tabulated an older price list in which about five credits bought an image and about 30 a video; if that still holds, the Basic allowance is around 300 images a month.
A reseller with a model of its own
The product is partly a storefront. Vyro lists more than 50 models from OpenAI, Google, Black Forest Labs, Kling, ByteDance, MiniMax and others alongside its own. Of nine releases it marked as model launches between 15 August and 15 November 2025, seven were systems built by others (Wan 2.2 and 2.5, Imagen 4, Qwen Image, Seedream 4.0, Lucy 14B and Kling 2.5 Turbo Pro), one was its own ImagineArt 1.5, and one was a character training model called Personlize.
For the seven, Vyro is reselling access to someone else's model, so each credit has to cost it less than the model's own price. Nobody has published that gross margin, and the gap is squeezed from two sides. The model owners can sell directly. Vyro has also run free weeks, such as unlimited Seedream 4.0 from 19 September 2025 and a week of Wan 2.5 on the Creator plan from 1 October, which spend compute without earning on it. The defence is the layer above the models: Workflows, launched on 13 November 2025 for chaining image, video and audio steps, brand guideline locking, connectors to Google Drive, Shopify and Instagram, and an interface that lets assistants such as Claude, ChatGPT and Cursor drive its tools.
The own model matters for a different reason. We Talk Startups reported on 19 November 2025 that ImagineArt 1.5 ranked third in the general and photorealistic category and sixth overall on the Artificial Analysis text to image leaderboard, ahead of Midjourney V7 Alpha, Adobe Firefly Image 5 and Runway Gen 4. A model that ranks near the top gives a customer a reason to visit, and it is an input Vyro can price without paying a third party, so it is the one line in the catalogue with a margin the company controls.
The enterprise bet
Vyro now sells to companies as well. Its site lists SOC 2 Type II and GDPR compliance, with ISO/IEC 27001 and 42001 certification in progress, and says more than 350 companies use ImagineArt, among them Unilever, Knorr and the Pakistani retailer Khaadi. A Unilever case study on the site reports image turnaround 40 percent faster, production cost 30 percent lower and output ten times higher for the same team and budget, all reported by the company.
A business plan lifts the average revenue per account. The Teams plan at $60 is only $10 above an individual Ultimate subscription, while Scale at $200 is the first tier priced for volume. The harder question is retention. Consumers who try an image generator for a week are cheap to win and cheap to lose, and a company buyer will want the same output next quarter from a tool that depends on other firms' models. The most recent dated move on Vyro's announcements page is a partnership with Brainsuite, announced on 1 September 2026, to score creative work with neuroscience based methods.





